Saint Paul's Sanctuary (Faction)

Type
Factions: Secondary Faction

Description
There is little respite in post war London. Most of the city is effectively lawless, and though the boroughs offer civilization and peace in varying degrees, oftentimes you must be part of the gang or group to take advantage of these things. St. Paul’s Sanctuary is the exception to this rule. Despite being in the heart of the City of London, one of the most dangerous parts of the city north of the Thames, St. Paul’s Sanctuary offers respite to all and zealously defends those within its sacred walls. Overseen and managed by Bishop John Whaler, the Sanctuary maintains a strict policy of neutrality and offers sanctuary to any and all regardless of race or creed.

Location
Saint Paul's Sanctuary (Location)

When the bombs fell, London was chaos, people running in all directions to try and find somewhere to escape the inevitable holocaust. Many within London ran to find shelter in familiar places but to no avail. London, much like her citizens, was decimated: countless monuments and centuries-old buildings were destroyed and scourged in nuclear hellfire. But much as in the Blitz, St. Paul’s Cathedral survived. The grand edifice was marred by the war, but left mostly intact even as the city around it devolved into madness.

As the Gentry, including the Church of England, consolidated their holdings within the walls, St. Paul's Cathedral was left effectively abandoned until the Roman Catholic Bishop of Middlesborough (and effectively the new de facto bishop of London and the general lower half of the Isles) took over the edifice and created Saint Paul's Sanctuary

Prominent NPCs
Bishop Whaler

Mother Margaret

Father Luke Caldwell

Father Dunn

The Frenchman

Sister O'Flannery

Tom Wood

Aeron Wood

Assorted Information

 * St. Paul's Sanctuary is also home to the Sanctuarists, a fledgling religious order founded by Mother Margaret and dedicated to providing hospitality and medical care to the needy.

Soldier Types

 * Saint Paul's Sanctuary Guards: a small group of guards (think the Swiss Guards, but in normal combat clothing) who protect the Sanctuary, headed by The Frenchman. They confiscate faction insignias and weapons from visitors (including the player) at the Front Door checkpoint, and return them when the player leaves. They can also be seen in the bell towers and walking along the gallery inside the church.

Rules for Living inside the Sanctuary
Bishop Whaler's rules for living at the Sanctuary include the following:

1. No drinking, gambling, or carousing.

2. Grand silence begins at 9:00 PM.

3. Silence must be observed during services.

4. Attendance at services is highly encouraged.

5. All who are of able body are expected to assist with manual labor during the day.

6. No fighting will be tolerated within the Sanctuary walls, or upon the Sanctuary steps. All faction insignias must be removed upon entry to the sanctuary. All weapons must be declared and surrendered upon entry to the Sanctuary.

7. Food, shelter, and medical assistance are to be denied to no one.

Associated Quests

 * Red Cross: Get SPS to support Camelot.
 * Results: SPS gets religious freedom from Camelot in exchange for opening its doors to help during the finale.
 * Quote: "You're a man of beliefs; for once take a stand for what you believe is right!"
 * Queen of Mercy: Get SPS to support the Gentry.
 * Results: SPS gets religious tolerance from the Gentry in exchange for assisting during the finale, recognizing the Queen's temporal authority, and "staying in their lane" religiously.
 * Quote: "You're a man of authority; surely, you can see that London, too, needs her leaders?"
 * Turbulent Priests: take out Bishop Whaler to eliminate any potential support to enemies (5th Column ending).
 * Results: Bishop Whaler's assassination throws SPS into chaos, making them easy pickings; they are destroyed during the finale with no survivors.
 * Quote: "You're a man of God, so you should understand: our lady can't tolerate false idols."
 * Church from State: Convince SPS to remain neutral.
 * Results:
 * SPS remains neutral.
 * If Camelot wins without their help, they receive religious freedom
 * If the Gentry wins without their help, the Sanctuarists have to leave London and not return, granting the Cathedral back to the Gentry
 * If the Fifth Column wins, the Sanctuary is destroyed during the finale and Bishop Whaler alone survives, fleeing London for the north.
 * These results are also the default endings if the player chooses not to engage with SPS.
 * Quote: "You're a man of peace. All I ask is that you remain so."