Lewisham Pindar

Type
Locations: Bunker

Location
Lewisham

Pre-War History
Before the war, the British government constructed a number of military facilities across the British isles and within London itself. Some of these facilities date back to the Second World War, but a majority were constructed during the ongoing Cold War with another burst of construction having taken place from the 2050’s-2070’s. Most had above ground entrances but the majority of the actual facility was underground.

Pindar was not as effective as the American’s Vault system, but then the Pindar stations were never intended for extended habitation, but instead to act as centres for defence coordination especially in the event of nuclear war. London was laced underneath with networks of Pindar tunnels. However due to the short sightedness of the British government, these tunnels were never properly linked together cohesively. Even so, the British government never officially admitted to the existence of many of the Pindar facilities.

The British Government was unprepared for the sheer scale of the Great War. Having witnessed the nuclear exchange at the end of the European-Middle Eastern conflict, most officials within Her Majesty's Government assumed that were there to be a nuclear war, that it would be relatively limited in scale and planned accordingly. As such Pindar stations are comparatively small when placed beside American Vaults. While there are some living quarters, they are not extensive and tend to be utilitarian. Lewisham Pindar in particular was fairly small.

The focus was upon temporary and efficient living as opposed to the Vault’s offer of “a new life underground.” Lewisham Pindar was not unknown to the inhabitants of Lewisham and when the bombs began to fall, many attempted to get into what they knew to be a secure military facility along with their families. The soldiers inside shot any attempting to get inside on the orders of Captain William Churchill. Churchill would ultimately face a mutiny from his own troops which was only put down with aid from Angel, which had a secret lab attached to the facility. Angel killed the mutinying soldiers and left Churchill to kill himself before properly taking over the facility. From that point forward the Lewisham Pindar station belonged to Angel.

Post-War History
Lewisham Pindar station is where the player will awaken. When they do so, the facility has long since been abandoned for the most part, with only some robots and vermin inhabiting it. The surrounding London has long since written it off as impenetrable or otherwise forgotten its existence. There isn’t much left to loot anyway with Angel having long since moved anything valuable to more centrally located facilities. Mr. Smythe however does still use it himself for any of his own projects that he wants to conduct in peace. The Player character is one of these, an attempt to create a new neural cybernetic implant that can slow their perception of time while accelerating their processing speed.

Layout
Lewisham Pindar station consists of 6 main areas. First there is an above ground antechamber, which leads by lift down to a main hall area. The main hall area then has wings that lead to the living quarters, radio and computers room, a generator room and finally a lab space. There are some other side rooms such as closets and lavatories as well. There is also a tunnel which connects Lewisham Pindar to New Cross Gate Station as an alternate entrance and exit for the facility.

Unlike other Pinder stations which were more hidden, the entrance to Lewisham Pinder has a bunker attached that leads to the outside.At game state the elevator is locked down and cannot be brought down without the right access code which the player will not have. Similarly, the main entrance to the above ground bunker is likewise sealed off without an Angel access code.

The Antechamber is a small bunker area with a  bunk, some locker space, workbenches and similar set up, a player home. This will not be accessible until the player gets the code by following the Angel questline. In a back corner there is a door which leads to the lift down into the main Pindar facility.

The Player will start the game in the Angel lab. It should be surprisingly clean though clearly in a state of disuse. Someone has been using this lab, but they’ve not been by recently. There should be a tube of some sort from which the player will emerge. There will be a  computer terminal, some work tables, a prominent surgical table with signs of use. There should be an incinerator hatch on the wall, large enough for a body. The place should be neat, clean but dusty save the areas that have seen some semi-recent activity. There must be enough area in front of the tube for an intro cinematic in which Angel will give some sort of monologue to the player.

The lab emerges into the generator room. This room should be industrial and in a state of utter disrepair. There should be maybe one small generator that works keeping the lab supplied with juice. Otherwise the generator room should be clearly unused and in a state of lasting disrepair.

From the generator room you exit into the main hall area. This should have a prominent mission control style table. Plenty of maps of Britain, London and similar, all out of date and pre-war. There should be a prominent British flag on the wall. This should look like mission control, where pre-war government officials and generals could push colored blocks around on maps. There should be signs of a fight here. Prominently there should be the corpse of a British officer at the head of the table with a pistol on hand that he shot himself with.

Off to the left are living quarters. You would enter into a bunk room with branches off into an armoury (mostly cleaned out) a store room (empty as well,) kitchens and small mess area (likewise mostly cleaned out.)

Off to the right is a combination computers/radio room. This should be fairly large but cramped with large computers and radio equipment. Perhaps only one functional radio station that’s still playing quietly.

Coming off from the computer room is a long tunnel area that eventually leads to New Cross Gate Station. This will be the way the player leaves the Pindar facility and enters the main game world as the elevator will be broken.

On the outside of the bunker itself is a long disused security checkpoint with clear signs of a massacre as British soldiers turned their guns on those attempting to get inside. The whole area is ultimately abandoned and reeks of neglect.